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PC Gamer (Italian) 44
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PC Gamer IT CD 44 2-2.iso
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peacemaker
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Peacemaker
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Gui
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CURSORS.DAT
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Text File
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1999-02-05
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2KB
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80 lines
FSTPC 5
# important this is required for video cursors
sCursor blank_cursor
(:area 0 0 0 0 :hotx 0 :hoty 0 :trans )
# BASIC CURSORS
# white arrow
Bitmap normalbmp
(:area 0 0 16 18 :sub_path cursors :file normal.sur :trans)
sCursor normal
(:area 0 0 16 18 :graphic normalbmp :default :hotx 0 :hoty 0 :trans )
# open hand - for buttons
Bitmap highbmp
(:area 0 0 16 18 :sub_path cursors :file high.sur :trans )
sCursor high
(:area 0 0 16 18 :graphic highbmp :hotx 0 :hoty 0 :trans )
# textentry
Bitmap textentrybmp
(:area 0 0 16 16 :sub_path cursors :file text.sur :trans )
sCursor textenter
(:area 0 0 16 16 :graphic textentrybmp :hotx 0 :hoty 0 :trans )
# SCROLL CURSORS
# up arrows cursor
Bitmap uparrows_bmp
(:area 0 0 16 16 :file c_up.sur :sub_path cursors )
sCursor uparrows
(:area 0 0 16 16 :hotx 8 :hoty 0 :graphic uparrows_bmp :solid )
# down arrows cursor
Bitmap downarrows_bmp
(:area 0 0 16 16 :file c_down.sur :sub_path cursors )
sCursor downarrows
(:area 0 0 16 16 :hotx 8 :hoty 16 :graphic downarrows_bmp :solid )
Paths 0 0
# NET PLAYER DRAG CURSOR
Bitmap netdrag_bit
(:area 0 0 176 32 :file name.sur :sub_path cursors )
sCursor netdrag_cursor
(:area 0 0 176 32 :hotx 25 :hoty 15 :graphic netdrag_bit :solid )
# SCROLLING CURSORS
# up arrows cursor
Bitmap uparrows_bmp
(:area 0 0 16 16 :file c_up.sur :sub_path cursors )
sCursor uparrows
(:area 0 0 16 16 :hotx 8 :hoty 0 :graphic uparrows_bmp :solid )
# down arrows cursor
Bitmap downarrows_bmp
(:area 0 0 16 16 :file c_down.sur :sub_path cursors )
sCursor downarrows
(:area 0 0 16 16 :hotx 8 :hoty 16 :graphic downarrows_bmp :solid )
# left arrows cursor
Bitmap leftarrows_bmp
(:area 0 0 16 16 :file c_left.sur :sub_path cursors )
sCursor leftarrows
(:area 0 0 16 16 :hotx 0 :hoty 8 :graphic leftarrows_bmp :solid )
# right arrows cursor
Bitmap rightarrows_bmp
(:area 0 0 16 16 :file c_right.sur :sub_path cursors )
sCursor rightarrows
(:area 0 0 16 16 :hotx 16 :hoty 8 :graphic rightarrows_bmp :solid )
# ZOOM CURSORS
# zoom (magnifying glass) cursor
Bitmap zoom_bmp
(:area 0 0 16 16 :file zoom.sur :sub_path cursors )
sCursor zoomcursor
(:area 0 0 16 16 :hotx 0 :hoty 0 :graphic zoom_bmp :solid )
Paths 0 0